
on their first attempt if it's on Beginner - the 5 Rewinds per mission you get (allowing you to rewind to the start of the previous turn!) are especially generous. I know this post is two years old, but no, I wouldn't say so. You can even set the default guard knock-out time to 99 turns, which pretty much means they'll be dead. Yes, the default game is very challenging and RNG based, but the game has provided every option I can think of to tweak the difficulty to however you want, and to make it as fair as you want. You can select how many rooms are in a level (how big), how many rewinds you have if you make a mistake and want to go back to the previous turn, the number safes in a level (source of money), whether the enemy gets tougher the longer it takes you to finish level or not, how long enemies will be knocked out for by default, and a bunch of others I'm not going to mention. I booted the game up right now to check exactly what they were and you can pretty much change anything. As another commenter pointed out, the game has dozens of options to tweak for the perfect difficulty that matches what you want. That said, what are some games you've gone back to recently and replayed? What games do you consistently revisit every few months or years?Īs someone who adored Darkest Dungeon (DD), I have to be honest and say that yes, they are kind of similar in that sense.

It's amazing how games can feel so fresh and new after so much time spent in them. This makes it so that a lot of the time, people can go back an play the same game again, only to have a totally different experience that's just as good, if not better, than the original.Īs someone who initially played Invisible Inc for twenty hours, the ability to come back two years later and play for an additional thirty-four hours has been nothing short of incredible. Especially when coupled with the freedom to play however you desire. Games have so much content in them, that it's only natural that most people never see half of it. This brings up the point of replayability. This makes each playthrough feel unique and different. As a result, the game is very replayable, with lots of different agents to unlock and rescue, as well as having dozens of cybernetic augmentations, tools for agents to use, and hacking functions. You're going to end up losing all your agents and having to restart the game again and again several times before you even get to the final stage. Suffice it to say that it's a short game, but is also incredibly difficult. At which point the final level opens up and puts you to the test. Its core gameplay loop involves selecting missions on the world overlay (again, think XCOM), completing them to gain upgrades for your agents, and to repeat until 72 in-game hours pass. Combine that with some hacking, and you get Invisible Inc. Think XCOM style grid-movement and cover, but with stealth elements like cones of vision and hearing. Gameplay-wise, it's a tactical stealth game. You are a small group trying to take down the evil corporations, and are on the run after they found your headquarters and raided it.

The game's premise is simple and straightforward. This is a game that takes place fifty years in the corporation-run, cyberpunk future. As with all Klei games, it boasts a unique artstyle, music, and atmosphere.

What ensued was an unhealthy amount video games since then.įor those unaware, Invisible Inc is one of Klei's titles (the people behind Don't Starve and Mark of the Ninja), and is one of their less mentioned titles (at least as far as I'm aware). I recently went back and replayed Invisible Inc two years after originally playing it, because the game popped up in my head all of a sudden and made me want to go back. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
INVISIBLE INC REVIEW FREE
A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
